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    Civic Research/building list

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    Offensive Bias
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    Civic Research/building list

    Post  Offensive Bias on Thu Aug 19, 2010 4:12 am

    As the military is divided into tiers, so are buildings. We only have three tiers for buildings. They are:

    Basic tier
    Intermediate tier
    Advanced tier

    For barbarians, here are the lists for the tiers. (The following regions are considered barbarian: Hibernia, Britannia, Scatinavia, Maer Suebicum, Hispania, Gallia, Germania, Cisalpina, Illyrium, Sarmatia, and Russia)

    Basic tier
    Cesspit - Decreases chances of plague
    Well - Decreases chances of plague, increases population happiness by 2
    Tavern - Increases army morale by 2 as long as there is a regiment stationed in a region with a tavern. Also increases population happiness by 2
    Tent - Increases living space in your regions which reduces the risk of plague, and increases happiness by 1.
    Shrine - Shrines to the various Barbarian Gods will increase the happiness of the population by 2 and will also increase the morale of the army if a regiment is stationed in a region with a shrine.
    Ealdorman's Tent - Increases max army morale by 2.
    Training Field - Increases army morale by 1 if there are regiments stationed in a region with a Training Field
    Wharf - Increases population happiness by 3.
    Meeting Tent - Increases population happiness by 1.

    Intermediate tier
    Washing Canal - Decrease the chances of plague, and increase happiness by 2.
    Deep Well - Decreases chance of plague, increases population happiness by 3.
    Beer Hall - Increases army morale by 3 as long as there is a regiment stationed in a region with a Beer Hall. Also increases population happiness by 3
    Hut - Increases living space in your regions which reduces the risk of plague, and increases happiness by 2.
    Sacred Grove - Groves to the various Barbarian Gods will increase the happiness of the population by 3 and will also increase the morale of the army by 2 if a regiment is stationed in a region with a shrine.
    Ealdorman's Hut - Increases max army morale by 4.
    Training Arena - Increases army morale by 3 if there are regiments stationed in a region with a Training Arena.
    Fishing Dock - Increases population happiness by 4.
    Meeting Hut - Increases population happiness by 2.
    Trader - Increases population happiness by 1.
    Ealdorman's Teaching Tent - An Ealdorman's Teaching Tent is a centre of learning. Here, characters can be interned to gain extra stat points. A character must stay in an Ealdorman's Teaching Tent for 2 weeks, during which time they cannot govern or lead armies. Every two weeks, the dice is rolled, and the character has a 50/50 chance of gaining a stat point. A character can leave the school at any time. Characters can only learn a max of 3 stat points before they have learned all they can learn, and leave the school. Once a character has been in a school for 6 weeks, they are not allowed back. Players can choose which stat they want to give points too. Players are reminded that if they miss a roll, that counts towards a characters total time in the Ealdorman's Teaching Tent.

    Advanced tier
    Washroom - Decrease the chances of plague, and increase happiness by 3.
    Very Deep Well - Decreases chance of plague, increases population happiness by 4.
    Mead Hall - Increases army morale by 4 as long as there is a regiment stationed in a region with Mead Halls. Also increases population happiness by 4.
    Hall - Increases living space in your regions which reduces the risk of plague, and increases happiness by 3.
    Sacred Garden - Gardens to the various Barbarian Gods will increase the happiness of the population by 4 and will also increase the morale of the army by 3 if a regiment is stationed in a region with a shrine.
    Ealdorman's Hall - Increases max army morale by 5.
    Grand Arena - Increases army morale by 4 if there are regiments stationed in a region with a Training Arena.
    Trade Dock - Increases population happiness by 5.
    Meeting Hall - Increases population happiness by 3.
    Market - Increases population happiness by 3.

    For civilised factions I will split buildings into two culture groups. Greek and Roman. Greek covers every other civilised faction, seeing how widely spread Hellenic teachings were.

    Greek Basic
    Sewers - Decreases chances of plague.
    Shrine - Increases population happiness by 1, and if there is a regiment stationed in a region with shrines, the army morale is increased by 1.
    Theatre - Increase population happiness by 1.
    Barrack - Increase army morale by 1 if there is a regiment stationed in the region.
    Trader - Increase population happiness by 1.
    House - Increases population happiness by 2.
    Police Force - Increases population happiness by 1.
    Port - Increases population happiness by 1.
    Governor's House - Increases population happiness by 2.
    Library - Increases population happiness by 1.
    Schole - A Schole is a centre of learning. Here, characters can be interned to gain extra stat points. A character must stay in a Schole for 2 weeks, during which time they cannot govern or lead armies. Every two weeks, the dice is rolled, and the character has a 50/50 chance of gaining a stat point. A character can leave the school at any time. Characters can only learn a max of 3 stat points before they have learned all they can learn, and leave the school. Once a character has been in a school for 6 weeks, they are not allowed back. Players can choose which stat they want to give points too. Players are reminded that if they miss a roll, that counts towards a characters total time in the Schole.

    Greek Intermediate
    Bath House - Decreases chance of plague and increases population happiness by 1.
    Temple - Increases population happiness by 2, and if there is a regiment stationed in a region with temples, the army morale is increased by 2.
    Large Theatre - Increase population happiness by 2.
    Large Barracks - Increase army morale by 2 if there is a regiment stationed in the region.
    Market - Increase population happiness by 2.
    Suburb - Increases population happiness by 3.
    Local Militia - Increases population happiness by 2.
    Dock - Increases population happiness by 2.
    Governor's Mansion - Increases population happiness by 3.
    Large Library - Increases population happiness by 2.

    Greek Advanced
    Asklepion Sanctuary - Decreases chance of plague and increase population happiness by 2.
    Pantheon - Increases population happiness by 3, and if there is a regiment stationed in a region with a Pantheon, the army morale is increased by 3.
    Huge Theatre - Increase population happiness by 3.
    Huge Barracks and Drill Field - Increase army morale by 3 if there is a regiment stationed in a region with this building.
    Agora - Increase population happiness by 3.
    Surrounding Township - Increases population happiness by 4.
    Garrison - Increases population happiness by 3.
    Shipwright - Increases population happiness by 3.
    Governor's Palace - Increases population happiness by 4.
    Huge Library - Increases population happiness by 3.


    And now the Roman buildings.

    Roman Intermediate
    Cloaca - Decreases chances of plague.
    Shrine - Increases population happiness by 1, and if there is a regiment stationed in a region with shrines, the army morale is increased by 1.
    Arena - Increase population happiness by 1.
    Barrack - Increase army morale by 1 if there is a regiment stationed in the region.
    Popiea - Increase population happiness by 1.
    Small Insulae - Increases population happiness by 2.
    Vigile patrols - Increases population happiness by 1.
    Fishing village - Increases population happiness by 1.
    Governor's Residence - Increases population happiness by 2.
    Biblioteca - Increases population happiness by 1.
    Ludus Magna - A Ludus is a centre of learning. Here, characters can be interned to gain extra stat points. A character must stay in a Ludus for 2 weeks, during which time they cannot govern or lead armies. Every two weeks, the dice is rolled, and the character has a 50/50 chance of gaining a stat point. A character can leave the Ludus at any time. Characters can only learn a max of 3 stat points before they have learned all they can learn, and leave the Ludus. Once a character has been in a Ludus for 6 weeks, they are not allowed back. Players can choose which stat they want to give points too. Players are reminded that if they miss a roll, that counts towards a characters total time in the Ludus.

    Roman Intermediate
    Bath House - Decreases chance of plague and increases population happiness by 1.
    Temple - Increases population happiness by 2, and if there is a regiment stationed in a region with temples, the army morale is increased by 2.
    Amphitheatre - Increase population happiness by 2.
    Large Barracks - Increase army morale by 2 if there is a regiment stationed in the region.
    Taverna - Increase population happiness by 2.
    Medium Insulae - Increases population happiness by 3.
    Local Militia - Increases population happiness by 2.
    Port - Increases population happiness by 2.
    Governor's Villa - Increases population happiness by 3.
    Large Biblioteca - Increases population happiness by 2.

    Roman Advanced
    Public Hospitals - Decreases chance of plague and increase population happiness by 2.
    Pantheon - Increases population happiness by 3, and if there is a regiment stationed in a region with a Pantheon, the army morale is increased by 3.
    Coliseum - Increase population happiness by 3.
    Huge Barracks and Drill Field - Increase army morale by 3 if there is a regiment stationed in a region with this building.
    Trade fair - Increase population happiness by 3.
    Large Insulae- Increases population happiness by 4.
    Army Garrison - Increases population happiness by 3.
    Docks - Increases population happiness by 3.
    Governor's Palace - Increases population happiness by 4.
    Huge Biblioteca - Increases population happiness by 3.



















    Last edited by Offensive Bias on Mon Dec 13, 2010 6:00 pm; edited 3 times in total
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    Offensive Bias
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    Re: Civic Research/building list

    Post  Offensive Bias on Fri Aug 20, 2010 2:16 am

    Updated with Greek advanced tier.

    Next to come is the Roman intermediate tier.
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    Re: Civic Research/building list

    Post  Offensive Bias on Thu Sep 02, 2010 11:54 am

    Updated with a few Roman basic tier buildings.
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    Re: Civic Research/building list

    Post  Offensive Bias on Mon Dec 13, 2010 6:01 pm

    Finished. Please go through this and make sure that everything is to your liking. Also, make sure you choose the right buildings for your culture, and don't forget to understand the research rule.

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    Re: Civic Research/building list

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